Male human Fighter 2: CR 2; HD 2d10+4; hp 20; Init +3 (+3 Dex); Spd 30 ft.; AC 17 (+3 Dex; +4 Armor); Attack +6 melee, or +5 ranged; SV Fort +5, Ref +3, Will +1; AL CG.
Str 18, Dex 16, Con 15, Int 14, Wis 8, Cha 18.
Movement: 30 ft.
Languages Spoken: Common, Orc, Dwarven.
Skills and feats: Climb +7, Intimidate +6, Jump +37, Perform (melody) +5, Profession (sailor) +1, Swim +9 (with no gear), Use Rope +4; Power Attack, Cleave, Iron Will, Weapon Focus (Falchion).
Falchion, MW: +8 (2d4+7)
Javelin: +5 (1d6+4)
Dagger: +6 (1d4+4)
L. Crossbow: +5(+6 w/MW bolts) (1d8)
Possessions: 20 gp, 2 sp, 6 cp.
Ring of Jumping, Explorer's Outfit, Chain Shirt MW, Falchion MW, Light Crossbow, Bolts MW (20), Bolts Silvered (5), Javelin (2), Dagger, Backpack, Bedroll, Flint and Steel, Mirror-Small Steel, Belt Pouch, Chain 10 ft., Grappling Hook, Oil (3), Silk Rope 50 ft., Rations (5), Recorder, Mandolin, Sack (2), Whetstone, Waterskin (full), Alchemist Fire, Lantern- Hooded, Chalk 1 pc, Extra Mandolin Strings, Musical Instrument Wax, Case-Map or Scroll, Parchment (2), Ink-Vial, Inkpen, Soap 1 lb, Fishhook, Fishing Line, Fishing Pole, Sunrod, Torch.
Height: Average (5', 10")
Weight: Average (163 lbs.)
Hair: Black, short, tight curls
Special: Dark skin, scar encircling right ankle
Nero is a fighter with a propensity to perform. He will soon multiclass into Bard. His strengths are dealing with people as well as dealing damage with his Falchion. He is lightly-armored so he tends to be careful about melee with powerful opponents. He has the highest charisma of the group and is often used to interact with the local gentry, although it's best if one of the other characters with a higher wisdom accompanies him.
Nero is a loud and gregarious adventurer. He revels in the moment and never passes up the opportunity to make a friend or perform for a crowd. Although reasonably intelligent, he may daydream. He enjoys telling tales (both tall and true) of his seafaring youth and boasting of the raw cutting power of his blade. He takes things in stride and has a happy-go-lucky nature.
Nero comes from a large family in Trell, a small fishing village south of Thrune. Five generations of his ancestors have been seafaring peoples; the family line as far back as Nero is aware comes from Toroth to the south. Nero trained to be a sailor but was not terribly good at following orders or paying attention to detail. He set out instead by land and found his skills could bring him wealth and fame, and he could bring some color to the otherwise dreary lives of commoners. He met Nora in Thrune and decided to embark on the current journey.
Page last updated on 16 October 2001.