Female halfling Rogue1/Wizard (Illusionist) 2: hp 26; Init +9 (+5 Dex, +4 Feat); Spd 20 ft.; AC 16 (+5 Dex; +1 Size); Attack +1 melee, or +8 ranged; SV Fort +4, Ref +9, Will +5; AL LN.
Str 8, Dex 20, Con 16, Int 19, Wis 14, Cha 14.
Movement: 20 ft.
Languages Spoken: Common, Halfing, Gnome, Dwarven, Elven, Draconic.
Skills: Concentration +11, Decipher Script +5, Disable Device +9, Escape Artist +6, Hide +14, Jump +1, Knowledge (arcana) +6, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (the planes) +5, Listen +11, Move silently +12, Open Lock +10, Pickpocket +8, Read Lips +6, Search +9, Spellcraft +7, Spot +7, Tumble+10.
Feats: Scribe Scroll, Combat Casting, Improved Initiative, Sneak Attack (add 1d6 damage).
Masterwork Dagger: +2 (1d4-1)
Halfling Skipstones: +9 (1d3-1)
Specialty: Illusion Prohibited: Enchantment
Spells (3+1/2+1): 0 -- acid splash, arcane mark, chill/warmth, clean, dancing lights, detect magic, detect poison, disrupt undead, distort shadow, dowsing, electric jolt, enumerate, flare, ghost sound, Horizikaul's cough, launch bolt, light, mage hand, mending, open/close, prestidigitation, quick sober, ray of frost, read magic, repair minor damage, resistance, silent portal, spark, 1st -- chameleon skin, change self, chill touch, color spray, comprehend languages, disappear, endure elements, feather fall, glue, hold portal, identify, lesser sonic orb, mage armor, magic missile, net of shadows, Nystul's magical aura, Nystul's udetectable aura, obscure shadow, obscuring mist, protection from evil, ray of enfeeblement, shield, spider climb, ventriliquism.
Special Quality: Telepathic link within one mile to her familar, a screech owl named Seetna.
Possessions: 318 gp, 7 sp.
Explorer's Outfit (x2), Masterwork L. Crossbow, Bolts (x10), Bolts-Silvered (x5), Dagger, Backpack (small), Bedroll(small), Flint and Steel, Mirror-Small Steel, Belt Pouch, Spell Component pouch, Spellbook, Masterwork Thieves Tools, Masterwork Trapmaking tools, Map Case, Maps, Blank Parchment, Ink, Ink Pen, Waterskin (small), Amulet of Darkvision.
Height: Small (2' 9")
Weight: Light (29 lbs.)
Hair: Auburn, short, straight
Nora has dual roles as indicated by her classes. First she is a scout. Her abilities to hide and move silently combine with her abilities to listen, spot and search to make her an excellent point resource for the party. However she is also a spell caster. As her illusionist abilities increase with level, she should become a very pontent threat indeed. Her greatest limitation is her lack of strength which limits the equipment she can carry as well as her climbing and jumping abilities.
A bit serious for her age, Nora tends to look down on sorcerers, who she believes rely too heavily on crude and undisciplined magic. She is a consumate planner and is fastidious in both her personal life as well as in her adventuring roles. She is exhuberant but cautious.
Born to a master rogue in the Donoth Highlands in Valithra, Nora was raised in small community of halflings and gnomes. This was either extremely fortunate circumstance or planning of the gods because it put her in a perfect position to learn her two professions: stealth and trickery. She has two brothers, both still living and a father and mother who are also both still alive. She apprenticed herself to a master illusionist named Fonklin Glim Sheppen who would often take her to the capital city of Thrune when he visited the library of Arrazim the Mad. It was one of those trips that sent her down the road of this current adventure.
Page last updated on 03 October 2001.